GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 9.0c [nvd3dum.dll 8.17.13.142]
    Renderer: NVIDIA GeForce GTX 295 
    Vendor:   NVIDIA
    VRAM:     873 MB (via DXGI)
    Caps:     Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 DF24=0 INTZ=1 RAWZ=0 NULL=1 RESZ=0 SlowINTZ=0
desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
<I> Initializing (RawInput).

<RI> Input initialized.

Initialize engine version: 3.5.2f2
Begin MonoManager ReloadAssembly
Platform assembly: E:\Programmas\Dropbox\Dropbox\Game_Making\Hoi mijn naam is dirk\The7UglyDwarves_Data\Managed\UnityEngine.dll (this message is harmless)
Loading E:\Programmas\Dropbox\Dropbox\Game_Making\Hoi mijn naam is dirk\The7UglyDwarves_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: E:\Programmas\Dropbox\Dropbox\Game_Making\Hoi mijn naam is dirk\The7UglyDwarves_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading E:\Programmas\Dropbox\Dropbox\Game_Making\Hoi mijn naam is dirk\The7UglyDwarves_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: E:\Programmas\Dropbox\Dropbox\Game_Making\Hoi mijn naam is dirk\The7UglyDwarves_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
Loading E:\Programmas\Dropbox\Dropbox\Game_Making\Hoi mijn naam is dirk\The7UglyDwarves_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
- Completed reload, in  0.052 seconds
The referenced script on this Behaviour is missing!
 
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Platform assembly: E:\Programmas\Dropbox\Dropbox\Game_Making\Hoi mijn naam is dirk\The7UglyDwarves_Data\Managed\Boo.Lang.dll (this message is harmless)
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(Filename: C:/BuildAgent/work/300357e52574df36/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

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(Filename: C:/BuildAgent/work/300357e52574df36/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

yo do
 
(Filename: C:/BuildAgent/work/300357e52574df36/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

